![]() ![]() You have a bunch of high impact handtraps that can swing games on their own (droll ending entire dragon link turns or nib slamming Mathmech or Kash board flooding etc.), paired with bystials you have a decent time softening boards before they get to combo off. I honestly thought the build was sus, no spoly no thrust just a bunch of handtrap spam, but then i played this entire season of it to give it a try and the decklist absolutely demolished. We’d be happy to link back to your blog / YouTube Channel / etc.A build stolen almost entirely from TTK's Top 8 in the MCS (with a few personal changes) here If you want to share your ideas on cards with other fans, feel free to drop us an email. We would love more volunteers to help us with our YuGiOh Card of the Day reviews. Another neat ability here, and again, while maybe slower than most Fusion cards, the spin here is good enough to use in the theme.Īrt: 3/5 A little too close to the traditional Polymerization, but the swirls and fossils are present. This card can also cycle from your Grave back to your Hand if a face-up Fossil Fusion of yours is destroyed by Battle or Card Effect. It’s not a lot, but it’s an added protection, and there’s no reason not to get the most from the card you use. Using Monsters from both Graveyards is your best bet, as if you do, your Fusion becomes protected from targeted Monster effects. ![]() ![]() So this might not be the most useful of Fusion cards immediately in a duel for a player, by mid game, and certainly late game, you should be able to get plenty of use from this. Another specific Fusion card, for the Fossil theme, this takes an interesting mechanic letting you perform Fusion from the Graveyard(s) only. I’m mostly just happy they’re finally printed, even if we’re still missing a few Fusions.Īrt: 5/5 It’s a swirl with Fossils, but my nostalgia just loves seeing this so much.Ĭontinuing to look at new/old G/X cards, we open this week with Fossil Fusion. Fossil Fusion was going to need a buff from its original version to be more viable in 2020, and I’d say they did a pretty good job. This recovery effect is a hard once per turn, which is probably the amount of times you’d even resolve it realistically without the restriction. I can appreciate this recovering itself to let you keep summoning Fossils to keep the pressure on your opponent, and it doesn’t even have to be the opponent that destroys your Fossil to get this back. If a face-up Fossil Fusion is destroyed while this card is in your graveyard, you can add this from your grave to your hand. The targeting protection is cool I guess, but I would of liked it to cover a bit more like Spells and Traps that target as well. The only thing you got to rely on after is the Level of monsters in the grave as to what Fusion you get to summon, which is fine since monsters with Levels are likely going to be in either graveyard. It should be fairly easy to summon any of the Fossils considering how easily the graveyard can fill up, though it does need you to be running Rocks unless you sided this against an opponent using Rock Monsters I guess. To start off the week we look at the key card for anything Fossil related: Fossil Fusion.įossil Fusion is a Normal Spell that lets you Fusion Summon any Fossil Fusion by banishing monsters from either graveyard (unless a specific requirement needs you to use a specific graveyard) as materials and if you banished monsters from both graveyards for materials for your Fusion, neither player can target the summoned monster with monster effects. I’m sure many who watched the GX anime and played the classic Tag Force games have fond memories of seeing the Fossil cards and it’s cool that they’re finally here. It could be said that Fossil Fusion is a good Side Deck card by itself, but as a Main Deck card it is best used by a deck that doesn’t depend on the opponent, as so much is done through Link Summoning and not through Tribute Summoning anymore. While most “Fossil” Fusion monsters are easy to summon, for an opponent to summon them they have to run high level monsters, or discard high level monsters into their graveyards for Fossil Fusion to work. When that monster dies you get this card back to activate and use as another Fusion extender, as long as you have the requirements in the graveyard, as well as theirs. You can use Verte Anaconda, but normally you won’t need that extender to get to Fossil Fusion. You can target monsters in either players graveyards and normally players monster to meet your Fusion Monster requirements. While the requirements can vary, it always involves banishing. Made for a Fusion Summon of a “Fossil” monster, Fossil Fusion can use either grave rather than the graveyard of either player. Fossil Fusion starts out our Fossil week on Pojo, and is essentially a different version of Red-Eyes Fusion. ![]()
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